Tweening
Tweening is used to change properties of parts with it changing instantly, and will change to the arguments you choose. Example provided below.
local TweenService = game:GetService("TweenService")
local info = TweenInfo.new(
1: Easing Time (In Seconds)
2: Enum.EasingStyle.(PickyourStyle)
3: Enum.EasingDirection.(In or Out)
4: Repeat Times: (In Numbers)
5: Reverse (bool)
6: Delay (Time before it does the tween)
)
local End =
{
(change property here)
Example:
Position = Vector3.new(15,15,15); -- END WITH SEMICOLON!!!
}
local MainTween = TweenService:Create(Tween Object, Info Name, Ending Var Name) --Make The Tween
MainTween:Play() -- PLAY THE TWEEN
If you want to Tween Models then:
Choose a root part
Weld all other parts to the root part
Make every part unanchored except root part
Tween root part
For GUI Tweening, follow the format below.
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